Play Monopoly with friends online, from one link

Getting a group into the same online board game is usually the hard part — accounts, friend requests, an app everyone has to install first. kiraya.io skips all of it. You open a room, send the link, and whoever clicks it is in.

Start a game — it's free

One link · 2–8 players · phones and laptops together · no accounts

The link is the invitation

There is no friend list and no invite to accept. Opening a room gives you a link and a five-letter room code, and either one gets somebody in.

Paste the link into whatever chat you already use — WhatsApp, Discord, a group text, a work channel. Anyone who taps it lands directly in your room with the name box ready. The code is there for when you are all in the same physical room and it is easier to read five letters aloud than to send a message.

Nobody needs an account, and nothing about them is stored. Someone who has never heard of this can be sat at your table about fifteen seconds after tapping your message.

Everyone on whatever device they have

Groups are never all on the same thing. One person is at a desk, two are on the sofa with phones, someone is on a tablet. That mix works here because it is all one website — there is no separate mobile app a version behind, and no desktop client to keep in step.

The board is laid out portrait on a phone rather than shrinking the wide desktop board down, so the person on a phone reads squares the same size as everyone else instead of pinching to zoom every turn. That is the most common way browser board games treat phone players as an afterthought, and it is why groups quietly stop playing them.

Private rooms, and public ones

A room is private by default. It is not listed anywhere and cannot be found by browsing. The only way in is the link, which means the guest list is exactly the people you sent it to.

If you would rather play with whoever is about, switch the room to public in the settings and it appears in the lobby for anyone to join. That is the right setting when you have two friends and want a four-player game, or when nobody is free and you just want a match.

You can flip between the two before the game starts, so a private room that is one player short can be opened up without starting again.

When not everyone turns up

Half the group saying yes and three of them going quiet is the normal outcome of organising anything. It does not have to cost you the evening.

The host can add bots to fill any number of seats, right up until the game starts — so three friends and a bot is an ordinary four-player game. Turn on let bots fill in and the empty seats are taken automatically at kick-off, which means you can press Play on your own and still get a game.

You can also remove a bot the moment a real person arrives, so the table fills up with people as they turn up rather than being locked in at the start.

When somebody drops out halfway

This is the thing that ruins online board games, and it is worth explaining properly because most sites handle it badly.

Someone loses signal on a train, or their battery dies, or they close the tab in round 14. On most sites that ends the game — it either collapses or whoever is left wins by forfeit, and nobody wanted either outcome.

Here, their seat carries on without them. A bot takes it over with all their cash, deeds and buildings exactly as they left them, and play continues. Everyone else finishes the evening they sat down for.

And if they come back, they take the seat off the bot and carry on where they were. A short absence costs nothing at all: your seat is simply held while you are gone, so switching apps or taking a call does not remove you from the game.

How many people to play with

Any number from two to eight works, but they play very differently.

PlayersWhat it feels like
2Fast and sharp. Almost everything gets bought, and trading matters less with only one person to trade with. Good for twenty minutes
3–4The sweet spot. Enough competition for colour sets that trades get genuinely tense, without long waits between turns
5–6Busy. The board fills quickly and sets are hard to complete without trading, so negotiation becomes the game
7–8Chaotic in a good way, but you will wait a while between turns. Worth setting a shorter round limit

Talking while you play

Chat is built into the room, so a group that is not already on a voice call does not need a second app open just to argue about a trade.

Trades themselves are a conversation rather than a yes or no. An offer can be countered instead of only accepted or refused, so it goes back and forth the way haggling actually works, and a deal that starts badly can still land.

What the host controls

Whoever opens the room sets the table, and everyone can see the settings before the game starts. The two worth thinking about for a group are game length — 20 rounds finishes inside half an hour, 60 is a long evening — and starting cash, where less money makes the early game tighter.

If the host leaves, hosting passes to another player automatically, so a room does not become unmanageable because one person had to go. The full list of rules you can change is on the rules page.

Questions people ask

How do I invite friends?
Open a room and copy the link. Send it anywhere — a group chat, Discord, a text. Anyone who taps it lands in your room. There is also a five-letter room code for when it is easier to read out than to send.
Do my friends need to sign up?
No. They type a name and they are in. There are no accounts anywhere in the game.
Can we play across phones and laptops at the same time?
Yes. It is one website, so everyone is on the same version regardless of device. The board switches to a portrait layout on phones so phone players are not squinting at a shrunken desktop board.
Is my room private?
Yes, by default. It is not listed anywhere and cannot be found by browsing — the link is the only way in. You can switch it to public if you would rather anyone could join.
How many friends can join?
Up to eight players in total, in any mix of people and bots. Three or four is the sweet spot.
What if only one friend shows up?
Add bots to fill the rest of the seats, or turn on "let bots fill in" so it happens automatically when the game starts. You can remove a bot the moment a real person arrives.
What happens if a friend quits in the middle?
A bot takes over their seat with all their cash and property intact, and the game carries on. If they come back, they take the seat back from the bot. Nobody wins by forfeit because one person lost signal.
What if I lose connection for a minute?
Your seat is held. Switching apps, taking a call or dropping off wifi briefly does not remove you — reopening the tab puts you back in the same game.
Can we chat during the game?
Yes, chat is built into the room. Trades can also be countered rather than just accepted or refused, so negotiating happens inside the game.
Can I kick someone from the room?
The host can remove anyone from the lobby before the game starts.
What happens if the host leaves?
Hosting passes to another player automatically, so the room stays manageable.
Can we play again with the same group?
Yes. At the end the host can offer a rematch and everyone chooses whether to accept, so nobody is dragged into another game. Wins are tracked across the series.
Does it cost anything?
No. It is free for everyone in the room and there is nothing to buy.

Open a room and send the link

Private by default. Two to eight players, bots for the empty seats, and no accounts for anyone.

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