Play Monopoly with friends online, from one link
Getting a group into the same online board game is usually the hard part — accounts, friend requests, an app everyone has to install first. kiraya.io skips all of it. You open a room, send the link, and whoever clicks it is in.
One link · 2–8 players · phones and laptops together · no accounts
The link is the invitation
There is no friend list and no invite to accept. Opening a room gives you a link and a five-letter room code, and either one gets somebody in.
Paste the link into whatever chat you already use — WhatsApp, Discord, a group text, a work channel. Anyone who taps it lands directly in your room with the name box ready. The code is there for when you are all in the same physical room and it is easier to read five letters aloud than to send a message.
Nobody needs an account, and nothing about them is stored. Someone who has never heard of this can be sat at your table about fifteen seconds after tapping your message.
Everyone on whatever device they have
Groups are never all on the same thing. One person is at a desk, two are on the sofa with phones, someone is on a tablet. That mix works here because it is all one website — there is no separate mobile app a version behind, and no desktop client to keep in step.
The board is laid out portrait on a phone rather than shrinking the wide desktop board down, so the person on a phone reads squares the same size as everyone else instead of pinching to zoom every turn. That is the most common way browser board games treat phone players as an afterthought, and it is why groups quietly stop playing them.
- Any modern browser — iPhone, Android, Mac, Windows, tablet
- No app to install, so nobody is stuck at an app store while you wait
- Nothing to keep updated — everyone is always on the same version
- Portrait board on phones, so a phone player is not squinting
Private rooms, and public ones
A room is private by default. It is not listed anywhere and cannot be found by browsing. The only way in is the link, which means the guest list is exactly the people you sent it to.
If you would rather play with whoever is about, switch the room to public in the settings and it appears in the lobby for anyone to join. That is the right setting when you have two friends and want a four-player game, or when nobody is free and you just want a match.
You can flip between the two before the game starts, so a private room that is one player short can be opened up without starting again.
When not everyone turns up
Half the group saying yes and three of them going quiet is the normal outcome of organising anything. It does not have to cost you the evening.
The host can add bots to fill any number of seats, right up until the game starts — so three friends and a bot is an ordinary four-player game. Turn on let bots fill in and the empty seats are taken automatically at kick-off, which means you can press Play on your own and still get a game.
You can also remove a bot the moment a real person arrives, so the table fills up with people as they turn up rather than being locked in at the start.
When somebody drops out halfway
This is the thing that ruins online board games, and it is worth explaining properly because most sites handle it badly.
Someone loses signal on a train, or their battery dies, or they close the tab in round 14. On most sites that ends the game — it either collapses or whoever is left wins by forfeit, and nobody wanted either outcome.
Here, their seat carries on without them. A bot takes it over with all their cash, deeds and buildings exactly as they left them, and play continues. Everyone else finishes the evening they sat down for.
And if they come back, they take the seat off the bot and carry on where they were. A short absence costs nothing at all: your seat is simply held while you are gone, so switching apps or taking a call does not remove you from the game.
How many people to play with
Any number from two to eight works, but they play very differently.
| Players | What it feels like |
|---|---|
| 2 | Fast and sharp. Almost everything gets bought, and trading matters less with only one person to trade with. Good for twenty minutes |
| 3–4 | The sweet spot. Enough competition for colour sets that trades get genuinely tense, without long waits between turns |
| 5–6 | Busy. The board fills quickly and sets are hard to complete without trading, so negotiation becomes the game |
| 7–8 | Chaotic in a good way, but you will wait a while between turns. Worth setting a shorter round limit |
Talking while you play
Chat is built into the room, so a group that is not already on a voice call does not need a second app open just to argue about a trade.
Trades themselves are a conversation rather than a yes or no. An offer can be countered instead of only accepted or refused, so it goes back and forth the way haggling actually works, and a deal that starts badly can still land.
What the host controls
Whoever opens the room sets the table, and everyone can see the settings before the game starts. The two worth thinking about for a group are game length — 20 rounds finishes inside half an hour, 60 is a long evening — and starting cash, where less money makes the early game tighter.
If the host leaves, hosting passes to another player automatically, so a room does not become unmanageable because one person had to go. The full list of rules you can change is on the rules page.
Questions people ask
How do I invite friends?
Do my friends need to sign up?
Can we play across phones and laptops at the same time?
Is my room private?
How many friends can join?
What if only one friend shows up?
What happens if a friend quits in the middle?
What if I lose connection for a minute?
Can we chat during the game?
Can I kick someone from the room?
What happens if the host leaves?
Can we play again with the same group?
Does it cost anything?
Open a room and send the link
Private by default. Two to eight players, bots for the empty seats, and no accounts for anyone.
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kiraya.io is an independent game inspired by the property-trading board game genre. It is not affiliated with, sponsored by or endorsed by Hasbro, Monopoly, or any other board-game brand or trademark holder.